- Introduce film: X2: X-Men United.
- Film is grounded in reality; intended that viewer feels as though this could take place in the real world.
- While mutants can do supernatural things, it's intended that they still follow real physics.
- Hypothesis: For the most part, this works well to create believability, leaving any moment that parts from this as glaringly unreal.
- Works well; gravity typically feels real.
- Magneto defies gravity, but it isn't distracting because it is explained by his supernatural abilities.
- Doesn't make sense in several fight sequences when characters don't fall at the correct speed.
- Wolverine jumps off balcony; falls uniformly and in a somewhat straight path, rather than parabolic arc.
- Fight between Wolverine and female counterpart, supposedly hit hard enough to send them flying across the room; aren't moving fast enough for the path of action.
- In the same way we can identify where a baseball will land, it's easy to spot when there path of action is incorrect.
C. Magneto's power is unreal, but made somewhat believable by attempting to follow physics.
- One of the most visually appealing powers; most difficult to pull off.
- Plastic jail cell reminds viewers that his powers only affect metals.
- Prison escape scene, mass of metal doesn't appear to stay consistent.
- Powdered metal wound not hold up the large mass of man, and he doesn't fall until all is pulled from his body.
- Nightcrawler needs to see where he's going when he transports or he can end up in a wall; Pyro can't create fire, only manipulate it
- Professor X has ultimate mental abilities but doesn't control physical properties.
- Freezes room; while he may be able to stop their brains, many would be off balance in mid step, center of gravity is forward when stepping
E. Conclusion
- Realistic physics allow the viewer to suspend belief over supernatural powers.
- Instances where physics are wrong and unexplained take the viewer out of the moment
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